package com.lionxing.DNTG;

public class GameDefine {
	public static final float kTileSize = 102.0f;
	public static final float kMoveTileTime = 0.3f;
	
	public static final int kBoxWidth  = 3;
	public static final int  kBoxHeight =  4;
	public static final int  kStartX = 10;
	public static final int  kStartY = 35;
	public static final int  kMaxLevelNo = 10;
	public static final int  kMaxRecordCount = 5;
	public static final int  kKindCount = 5;
	public static final float TRANSITION_DURATION = 1.2f;
	
	public static final float KIos_W = 320.0f;
	public static final float KIos_h = 480.0f;
	public static final float KIos_CX = 160.0f;
	public static final float KIos_CY = 320.0f;
	
	public static final int MAX_STEP = 30;
	public static final int MAX_SCORE = 6000;
	
	
}
